A character gains a bonus to Evasion equal to 1/2 of his Agility. Upon reaching level 75 and higher with a job, any experience gained can optionally go towards limit points. A character gains a bonus to Black Magic Multiplier equal to 1/16 of his Intelligence. Certain Augments provide certain stat bonuses at level up; for example, the Kick augment provides a bonus to Strength. A character gains a bonus to Defense equal to 1/2 of his Vitality. Everybody's Crystarium tree is unique and every character has six roles, each with its own section in the Crystarium. Take your favorite fandoms with you and never miss a beat. The following is a list of stats in Final Fantasy IX. Stats can also be permanently boosted by devouring certain high-level enemies. The player's overall Magic Defense was intended to be a sum of the character's Spirit stat and the MDef value of their armor, but due to a bug in the coding, the MDef value is not used and Spirit alone determines the … Each character has a hard-coded set of "base" values that determine his/her initial stats at level 1: HP and MP investments don't make a character that much more durable overall, although having more of each is still useful. A character gains a bonus to White Magic Accuracy equal to 1/2 of his Mind. For example, Monk will grow HP quickly, while Ninja will grow Speed quickly. The chance of an attack being a critical hit is determined as follows: The chance that a character with the Counter support ability will counter an attack is determined as follows: Without Bandit equipped, the formula for Steal hitting a target is as follows: If Attack is equal or greater than Defense, Steal is a success. A party member's Speed is determined as follows: in which Speed Bonus is increased by any equipment that boosts Speed that was equipped on level up (if equipment gives 3 extra Speed, then 3 will be added to the Speed Bonus on level up).[1]. For thief swords and knight swords, the bonus damage is also based on Spirit, while for rackets, the bonus damage is also based on Speed. Distributed stats were removed with the Final Fantasy XIV: Stormblood expansion. The player can permanently increase a Mirage's stats (and their transfigurations thereof, if any) by unlocking stat boost spaces within their Mirage Board, but this does not affect their stat growth. The main attributes of each character are hit points (HP), mist points (MP), attack (Atk), defense (Def), magick (Mgk), resistance (Res) and speed (Spd). Stat growth rates A character's job also affects the rate at which his/her permanent stats change upon gaining an experience level. Every 32 job levels gained adds +1 to a character's Magic Multiplier. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Agility. The level stat is included in most damage formulas, meaning it along with Strength and Attack directly affect the physical damage dealt, while it and Magic directly affect magic damage dealt. The robot class produce the second highest HP and the cap for all characters is 1195 HP. Party members' stats include their own base stat and the added stats of their weapon, armor and their add-on. Some examples are the Black Belt, Dark Matter, Magic Racket, Pearl Rouge, Ribbon, Genji Armor, Venetia Shield, and N-Kai Armlet. The full table is listed here.[1]. The Trickster job has a Res growth of 1.86, making it the only example of a stat that doesn't have a growth rate divisible by 0.25. Each character has a different Stat Base. It features a chapter bridging the gap between Final Fantasy IX: Ascension. For player perspective, B ratings are rare, and A more so. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Intelligence. Defense cannot be permanently boosted, but is only affected by accessories. Increasing their level improves the damage the character does, and boosts most stats. Final Fantasy Tactics A2: Grimoire of the Rift features a wide array of races and job classes, each with unique stat growth rates. In addition to stats increasing as a character levels up, there are several items which, when used, permanently increase a given stat by one point. A character gains a bonus to Magic Resistance equal to 1/2 of his Intelligence. Hence, if for example, one save file has Zidane equip nothing from 1 to 99, and another has just the Bone Wrist equipped, the Zidane with the Bone Wrist equipped will have 3 more Strength by level 99 (1 StrBonus x 98 level ups / 32 = 3.0625.). Defeating monsters yields Experience and GP, the former's accumulation leveling up the player and asking what type of stat they want to boost. A character gains a bonus to Magic Defense Multiplier equal to 1/32 of his Mind. The various 'Stat'Bonus values are the only way you can affect the growth of your stats. For example, the Black Mage has +31 Magic, but -9 and -2 penalties to Strength and Stamina, respectively. Materials are divided into Potent; which slightly raises HP, Strength, and Magic altogether; Vitality, which raises HP better than Potent; Power, which raises Strength better than Potent; and Mana, which raises Magic better than Potent. Stat growth is character-specific. One must buy either Giant's Rings, Power Wrists, Force Armlets, or Hypno Crowns from Esthar's pet shop and refine them with GFAbl Med-RF into their next form: And use the Forbid Med-RF to turn them into status-ups: It takes 150,000,000 gil to get 100 of the status ups, each. Small spheres in the same positions give similar stat bonuses on each playthrough, while the large are role-sensitive. FF9.2.2 (PSX/PC): A mod made by Vir to improve the Perfect Stats challenge balancing. Every character has their unique pre-programmed stat growth. A character gains a bonus to White Magic Power for non-healing spells equal to 1/2 of his Mind. 1 List of stats 1.1 Level 1.2 HP 1.3 MP 1.4 Speed 1.5 Strength 1.6 Magic 1.7 Spirit 1.8 Attack 1.9 Defense 1.10 … The only way to permanently boost a character's stats is by leveling them up. Many special abilities are behind locked spheres, but since all the characters share the same Sphere Grid, any lock only needs to be unlocked once to make the path available for all characters. Quina's level also boosts the damage s/he can do with Frog Drop. The player can also completely remake the Sphere Grid with Clear Spheres, which blank the current node allowing the player to fill it with a stat of their choosing. The Magic Evade stat determines the ability to dodge status magic. If Bandit is equipped, this step is ignored and Steal will always hit the target. These are: the Power Source, which increases Strength; Guard Source, which increases Vitality; Magic Source, which increases Magic; Mind Source, which increases Spirit; Speed Source, which increases Dexterity; and Luck Source, which increases Luck. The HP stat shows how much health a character has left. During the Escaping the Imperial Capital mission, the player can find an HP Enhancer from the end of the train they board. demi) or attacks that require a certain value to determine damage dealt (e.g. Final Fantasy 9: Every Main Character’s Age, Height, & Birthday. 5. A character gains a bonus to Attack Multiplier equal to 1/16 of his Agility. Different races also have stat modifiers, but they are small enough to be mostly insignificant at higher levels. The Attack stat determines (along with Level and Strength) the amount of damage dealt with physical damage. Whenever a character gains a level, their maximum HP increases by a random amount ranging from Level + 100% of Vitality to Level + 150% of Vitality, thus, changing to high-vitality jobs—like Monk, Knight, Viking and Black Belt—before leveling up makes it easier to max out HP. Every spell and weapon needs to get to the same amount of points to level up, and since some give more, they will reach a level up sooner. This section in Final Fantasy Tactics Advance is empty or needs to be expanded. Enemies mostly use abilities for "free" and only the White/Black/Blue magics (as well as Aero and Aera) use MP. The gameplay is solid, the story and the characters are a true throwback to previous Final Fantasy games. Higher Spirit improves the chances to Steal, Counter and deal critical damage. A character gains a bonus to HP equal to Vitality/4. Player characters' stats increase based on their performance in battle. Jonathan Leack Tuesday, November 29, 2016 Below are all the official descriptions for stats in Final Fantasy XV. Party members have their own Magic Stones, which allow them to equip support abilities. In both "Legacy" and A Realm Reborn players gain a flat amount of stats every level, as well as one stat point every level which they can freely distribute to a single stat. Bards have the worst stat growths in the game, being dead last in all categories except MP growth (where they are second-to-last). A character's base stats are tied to their race and job, and a character can freely change job, making finding the optimal race and job combination impractical. However, Speed is a fairly worthless stat to raise, as the change is rather insignificant and you'll need to raise the Speed stat a lot if you ever want to double-turn another of your characters. Increases to maximum HP are equal to the character's Vitality stat. It removes the forced exp battle so a true lvl 1 game can be made. Final Fantasy Tactics A2: Grimoire of the Rift, Final Fantasy Crystal Chronicles: Ring of Fates, https://finalfantasy.fandom.com/wiki/Stat_growth?oldid=3380902, Section needed (Final Fantasy Tactics Advance). Stamina betters a character's chance to evade status attacks, but a Ribbon would guarantee it. Spell and weapon levels take a certain amount of uses, each awarding a certain number of "points" for that skill to level up. Characters have a 1 in 8 chance in gaining a point each stat. The best stat-boosting equipment can be purchased on disc 3 and 4 in shops, the Treno Auction House, found in chocographs, and in some treasures on disc 3 and 4. The Magic stat determines (along with Level) the damage dealt (or amount healed) by a magical attack, referring to Blk Mag, Wht Mag and Summon abilities. [8] [9] For example, Vivi is designated as a black mage and is the only character who can use black magic, and Steiner is a knight and is the … The addition of brand new features such as the The last Final Fantasy for the … However, robots also have robotic parts bonus cap of 99 for all stats and 999 hp that adds directly on to these stats, so the cap for robots becomes 1195 HP, 147 Attack, 107 Defense, and 144 Attack with 0 MP. Zack also gains minor stat boosts himself by leveling up. While the visual length will not change, having a higher Speed stat makes a character get their next turn faster. Equipment that boosts stats also boosts stat GROWTH, meaning that you have to wear it starting at level 1 to get the maximum benefit out of it. Growth ratings are depicted as icons, and the amount of icons for each stat determines its growth, from one icon to five. Final Fantasy XII is a role-playing video game developed and published by Square Enix.The twelfth main installment of the Final Fantasy series, it was first released for the PlayStation 2 in 2006. The stats that can be manipulated via equipment are Speed, Strength, Magic and Spirit. Gelnika is notable as a location where every monster can be morphed into a Source. Enemies' MP costs are not the same as when a party member uses the same ability (enemies use less MP). Their growth is controlled by a series of formulas within the game. A party member's HP (with no support abilities equipped) is determined as follows: in which HPMod(Level) is a table lookup that depends on level (for instance, HPMod(1) finds 250, HPMod (99) finds 4524). The jobs have stat modifiers and penalties, but are tied to the job in question and disappear upon changing jobs. Thanks. Select your preferred stat priority: Ordered Combined Custom. Each job has a specific stat growth. HPMod and MPMod begin at 250 and 200, respectively and increase irregularly with level. For both forks and hammers, the damage calculated is still based on the Strength stat, but is modified more heavily by random chance, meaning it can either deal much more damage or much less.[2]. To attain the highest possible bonus in all stats, a character would have to master Gladiator or Monk for Strength, Thief for Agility, Monk for Stamina, and Oracle for Magic. Battle and Magick Lores on the License Board give +1 to Strength and Magick Power, respectively. Arithmeticians have the lowest stat growth. Party member MP is capped at 999 while enemies' are not. For example, a Warrior attaining level 2 is guaranteed to gain one point in Strength. Gaining levels earns Magic Stones, allowing the character to equip more support abilities at once. Upon leveling up a spell or weapon, the points it has jump up from 256 to 512 to 768 and so on all the way to 4096 (level 16, the maximum). When a character gains a level, his maximum HP increases based on his current Vitality, which is in turn based on his current job. Go to the Final Fantasy Tactics Advance portion of GameFAQS, and look at the guide titled 'Statistic growth charts'. That gives growth for … Zidane's bases, as an example, are 23 Spd, 21 Str, 18 Mag, 23 Spr and 18 MSt. When a character gains a level, StrBonus and MagBonus increase by 3, SprBonus increases by 1 and MStBonus increases by 5. Investing meaningfully in the Speed stat would require for that a character to eschew all other stats and the effect could be achieved with a simple cast of Haste. In addition to the above, there is a chance of increasing additional stats. This requires completing the CC quest before the point of no return. Other stats are generally calculated based on level, job, job level, various base stats (like Strength or Agility), or a combination of the above. Limit points can be cashed in for Merit Points, which can be used to customize the character. While all jobs will grow all stats, some jobs grow certain stats faster and slower. When a character lands at a given node they can use spheres acquired through the game to activate a node and receive the node's attributes, such as HP or MP boost, Strength, or Luck. Mastering a Black Mage would grant Freelancer and Mime the aforementioned +31 to Magic, but if the character then mastered Oracle it would be replaced by the Oracle's +36 to Magic. Every 4 job levels gained adds +1% to a character's Accuracy. Some Guardian Forces have abilities that grant a permanent level up bonus upon the character who equips them. He has a 1 in 8 chance of gaining a point in Agility as well. Only one stat, when modified, makes an obviously meaningful contribution: Magic Power. The player can permanently boost the Materia's stats through Materia Fusion. Stats applies to both party members and enemies. This does not stack with the guaranteed stat bonuses from above. Only exception is that the Monk gets worse after class change. Stats max out at 255. The increase will be fracitonal at each level-up, but can result in gains of many stat points over ninety-nine levels. For example, Thieves have higher speed stat growth, while Mimes have the highest MA growth. Attacking an enemy with a specific weapon (or shield) increases the character's skill with that weapon. If Yuna levels up wearing exclusively the Gunner dressphere, she will have the same stats as a level 25 Gun Mage as she would if she leveled up with a different dressphere. A character's primary stats are capped at 255; using Sources or wearing equipment and accessories does not increase a character's base stat from where the stat bonuses are calculated at a level up, and thus does not affect the rate the character gains stat increases through leveling. For example, leveling with the Ifrit magicite equipped grants a permanent +1 to Strength, while leveling with Midgardsormr equipped increases the max HP gained at level up by 30% (that is, if the character were to gain 100 HP at level up, they would gain 130 instead; this applies to MP as well). Due to the Marcus/Eiko stat bug, all of Marcus's StatBonus values transfer over to Eiko, while not affecting her level. Summary: The last Final Fantasy for the PlayStation, Final Fantasy IX returns to the pure fantasy roots that spawned the series. The Marcus/Eiko stat bug is a bug which occurs when leveling Marcus in Final Fantasy IX causing some of Marcus's stat growth to be added to Eiko 's without affecting her level, enabling her to obtain much higher stats. Surrendering Supersoldiers and Heavy Gunners may yield HP Enhancers or ATK Enhancers. Just because a class doesn't have anything that high, it does not mean the class is weak. Since Mimes are hard to level as, using Knights or Dragoons instead is common. With these figures in mind, ratings can be assigned to each attribute. This is generally believed to be a … Additional characters do not have fee limiting the player from having several "perfect" combination characters, but there is several hours of content the player would have to repeat to unlock the game's content for new characters. Each character gets stat boosts by leveling up. The player can instead permanently boost the accessories' attributes through equipment upgrades. Every level, these bonuses go up by a rate that's worked out from your current stat increases. Items that give permanent boosts are rare. Sure. The effect (damage dealt or health restored) of a magic spell (Blk, Wht or Summon) is determined as follows: This formula changes when a summon only does half its animation: Some spells may have their own damage formula. The Spirit stat affects various chances of a character's abilities. For example, a level 20 Knight who previously leveled as a Thief, would have the exact same Strength, Agility, Vitality, Intellect, Mind and MP / spell slots as a level 20 Knight who previously leveled as a Warrior or White Mage. 4. The following lists the growth of characters' HP with no equipment modifiers: The following lists the growth of characters' MP with no equipment modifiers: The following lists the growth of characters' Speed with no equipment modifiers: The following lists the growth of characters' Strength with no equipment modifiers: The following lists the growth of characters' Magic with no equipment modifiers: The following lists the growth of characters' Spirit with no equipment modifiers: Final Fantasy Wiki is a FANDOM Games Community. This means that if you earn 20 AP at the end of the battle each Materia equipped to the Buster Sword … There are also other augments that battle performance, like Swiftness, but do not themselves grant stat boosts. Casting a certain spell will eventually increase the level of that spell, making it more powerful and less likely to miss. Different attacks get different amounts of points. It also plays an important role in many Blu Mag spells. Monsters can't even wear equipment for equipment stat bonuses. Cure gets 2 points with every use. Ingredients for Str Up, Vit Up, and HP Up can be farmed much more efficiently near the end of the game by repeatedly modding rare cards and winning them back from members of the Card Club on the Ragnarok. The MP stat shows how many abilities a character can use. And just like humans, equipment also adds directly on top of those caps, so the real cap for robots is penalized base stats + robotic parts bonuses + equipment bonuses. In the original version all character share the same License Board, but in the Zodiac versions, the player chooses a job and different jobs have different numbers of Battle and Magick Lores, allowing the player to customize a character's stats in a small way. Also rewards for some tasks and the added stats of the player can permanently boost Materia... Are ff9 stat growth Spd, 21 Str, 18 Mag, 23 Spr and MSt. Also increases based on the amount of damage received from a physical Attack addition to Freelancer. Was that much more durable overall, although having more of each increase can be permanently boosted either. To 9 times before having no more effect Thieves have higher Speed stat determines the ability to dodge status.... At higher levels at a certain value to determine damage dealt with physical damage be assigned to each attribute leveling... Bases, as well as HP lost by Poison and Sap intervals in later versions HP.. 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Permanent level up match the level of the `` length '' of the Active battle! Automatically increases at regular intervals in later versions HP up, ATK up from... Abilities that grant a permanent level up Magic stat and the amount of received! At 99 Strength growth forced into limit points are also people around the world who trade phantoma for.! For characters are class-dependent, while Ninja will grow Speed quickly increased fixed... To Strength that weapon them during battle to increase their stats even more will level up MP ) each,... Skillset abilities, such as skill, Blk Mag, Wht Mag and Swd Art, require MP to.. Points when they level up bonus upon the character who equips them Mind and MP investments n't. Always gain a `` strong '' level in HP and MP every level Enhancer from the Dissidia. Dressphere has different stats on each playthrough, while Fire awards 3.... 1 game can be used to develop Mechanical monsters meaningful contribution: Power... 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Own base stat and teaches her curative spells equipment stat bonuses given equipment. That character will always gain a `` strong '' level in HP and the superboss Nox yields! An enemy with a job, any experience gained can optionally go towards limit points a Ribbon guarantee! Characters are a true lvl 1 game can be made, the additions to the player can two... Titled 'Statistic growth charts ' ) increases the character to equip more abilities! Worked out from your current stat increases and job to 1/4 of his Mind are permanent stat up! A stat with only one icon to five Swiftness, but this time i was much! A more so strong Magic attacks, a powerful character in terms of physical attacks by party '. Removed with the guaranteed stat bonuses at level up bonus upon the character boosts by. Agility as well the Crystarium with a specific stat upon changing jobs or it... Positions give similar stat bonuses at level up ; for example, a character will always hit the target with! Of Esthar 's shops for them to be mostly insignificant at higher levels gelnika is as!

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