o---------------------o Accessable to: White Mage, White Wizard, Red Wizard, Knight Final Fantasy 1 / I / FF1 - Magic List. Spell Name: Quake Magic Points Cost: 3 Magic Points Cost: 3 +++++++++++++++++++++ What it does: Cures darkness. Cost to buy: 13,000 Gil o---------------------o Town to buy it in: Melmond What it does: Casts darkness on one enemy. Black Magic is the counterpart to White Magic, focusing on damaging the target. Spell Name: Focus This Spells FAQ is the sole copyright of Ice Queen Zero and cannot be put on Magic Points Cost: 15 Cost to buy: 40,000 Gil Town to buy it in: Gaia Town to buy it in: Cornelia Town to buy it in: Melmond What it does: Cuts fire damage to whole party by half. What it does: All enemies damaged by holy light. Now, Final Fantasy 1 didn't have very many spells, but it's good to know about them right? Cost to buy: 2500 This FFXI database lists the available spells for a specific job/subjob combo. Magic Points Cost: 10 In Final Fantasy IX, its basic attack was the status effect-based Image spell, making it extremely situational and relegating it to a decidedly second-tier level. What it does: Increases an ally's defense stats. However, in Final Fantasy IX and XI, Fenrir transformed into a relatively powerful ally, provided that players … Accessable to: Black Mage, Black Wizard Cost to buy: 250 Gil Final Fantasy. Town to buy it in: Pravoka Spell Name: Thundaga Sign up now! Cost to buy: 5000 Gil What it does: Sends party to the previous floor. What it does: Shocks all enemies. Town to buy it in: Elfheim Magic Points Cost: 35 What it does: Paralyze one enemy. Cost to buy: 40,000 Gil Cost to buy: 5000 Gil Magic Points Cost: 10 Town to buy it in: Pravoka What it does: Ally recovers all health. Town to buy it in: Crescent Lake Magic Points Cost: 3 Final Fantasy VIII; Final Fantasy (NES) Final Fantasy (PlayStation) Final … Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja What it does: Scares away enemies. Cost to buy: 40,000 Gil Accessable to: White Wizard Spell Name: Blizzard What it does: Enemies can't cast spells. Town to buy it in: Onrac Magic Points Cost: 25 Magic Points Cost: 5 Cost to buy: 30,000 Gil List of All Magic Spells | How to Cast All Spells | Final Fantasy … Cost to buy: 30,000 Gil Cost to buy: 250 Gil Spell Name: Full-Life Final Fantasy, all games and animation bearing the Final Fantasy name, and all characters in said games or animation are copyright their respective creators, including but not limited to Squaresoft, Square Enix, Square EA, Tokyo TV, and ADV Films. ---------------------------------------[PSP]----------------------------------- Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Spell Name: Curaja Use both types of magic to your advantage. at a time. There are two different kinds of abilities in the game: Equipment Abilities (Auto-Abilities) and Sphere Grid Abilities. Town to buy it in: Crescent Lake Sphere Grid Abilities includes those that your characters can learn by acquiring them on the Sphere Grid such as Black Magic, White Magic, Skills and Specials. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard What it does: Increases whole party's evasion stats. Spell Name: Sleepara Accessable to: White Mage, White Wizard, Red Wizard Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Town to buy it in: Gaia Magic Points Cost: 40 Spell Name: Hold Cost to buy: 250 Gil What it does: Cuts thunder damage to whole party by half. Accessable to: White Wizard Magic Points Cost: 3 Town to buy it in: Gaia What it does: Burns one enemy. Magic Points Cost: 25 Magick Abilities. +++++++++++++++++++++ Cost to buy: 1000 Gil +++++++++++++++++++++ Also prevents spell interruption. Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja +++++++++++++++++++++ White Magic Certain Characters can cast spells that buff party members or damage Enemies.Magic does not cost MP to cast, instead requiring cooldowns in the case of Ring Magic and in the case of Elemental Magic, replenishment of elemental energy stores at resource deposits scattered across the world. What it does: Earthquake that gobbles up enemies. Magic Points Cost: 50 +++++++++++++++++++++ Abilities List Equipment and Sphere Grid. Red Wizard, White Mage, White Wizard, Black Mage, Black Wizard, Knight, and Spell Name: Dispel azulfria[at]hotmail[dot]com +BLACK MAGIC LEVEL 2+ Accessable to: Black Mage, Black Wizard, Red Wizard 20 + (5 for every 2 Int) HP magic damage … Wizards have access to both types of Magic. Town to buy it in: Elfheim +WHITE MAGIC LEVEL 1+ the party and harm undead foes) and Black Magic which is used to harm all foes. Magic Points Cost: 3 Ninja. Town to buy it in: Cornelia Cost to buy: Gives an ally more attacks. Cost to buy: 250 Gil Town to buy it in: Elfheim Town to buy it in: Melmond +WHITE MAGIC LEVEL 7+ o--------------------o White Mages, White Wizards, and Knights have access to White Magic while Black Magic Points Cost: 40 Spell Name: Stop Town to buy it in: Elfheim Accessable to: White Mage, White Wizard, Red Wizard Magic Points Cost: 10 Cost to buy: 40,000 Gil Cost to buy: 5000 Gil Town to buy it in: Elfheim Magic & Spells in Final Fantasy XV will be covered here. Cost to buy: 2500 Town to buy it in: Onrac Cost to buy: 40,000 Gil When crafting, the proportions of the elements used affect the outcome of the spell. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight Cost to buy: 30,000 Gil What it does: Decreases an enemy's evasion stats. Summons Demi-Bahamut to fight by your side. Spell Name: Fira can cast both types of spells. Accessable to: White Mage, White Wizard, Red Wizard Cost to buy: 5000 Gil Spell Name: Scourge +++++++++++++++++++++ Magic Points Cost: 3 Town to buy it in: Elfheim Magic Points Cost: 28 Spell Name: Flare Town to buy it in: Cornelia Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja trademarks are the sole properties of Squaresoft (now SquareEnix) and they hold Personally, I'd go with a totally different approach: Front-load heavily. While the previous Final Fantasy had spells that had to be learned, Elemancy employs a new feature where Noctis must gather the three primary elements: fire, ice, and lightning from everyday objects. They can help your characters and also be used to inflict damage and/or special effects on enemies. Magic Points Cost: 10 Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Town to buy it in: Gaia What it does: Makes enemies sleep. +BLACK MAGIC LEVEL 7+ What it does: Warps enemies away. Spells allow a party member to conjure various magical abilities only if a Magic Materia is equipped, these may vary from damaging, healing, and status-inducing spell. Final Fantasy (NES) Final Fantasy (PlayStation) Final Fantasy II (Famicom) Final Fantasy III (Famicom) Final Fantasy IV (PlayStation) Final Fantasy VI (SNES) Final Fantasy VIII; Final … Accessable to: Black Mage, Black Wizard +++++++++++++++++++++ Town to buy it in: Elfheim No account? Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Each time you cast a SPELLS There are two types of magic in Final Fantasy 1: White Magic and Black Magic. Final Fantasy 1 Spell List. Accessable to: Black Mage, Black Wizard, Red Wizard o--------------------o Town to buy it in: Melmond Accessable to: White Wizard Spell Name: NulAll Final Fantasy VII spell materia consists of magic spells that you can cast either during or outside of battle. Final Fantasy Tactics Job List: Muramasa: Final Fantasy Tactics: Don't kill your invisible husband to see what he looks like or you'll sob your heart out. Cost to buy: 50 Gil Red Mages and Red Wizards have access to … Accessable to:Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Magic Points Cost: 38 Accessable to: White Mage, White Wizard What it does: Burns all enemies Spell Name: NulDeath ------------------------------------------------------------------------------- Town to buy it in: Elfheim Red Mages and Red Town to buy it in: Gaia Cost to buy: 2500 Spell Name: Dia Spell Name: Cura Cost to buy: 5000 Gil What it does: Ally regains some health. What it does: Enemy loses magical defense. What it does: All enemies take light and heat damage. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard Town to buy it in: Crescent Lake What it does: Revive one fallen ally. , also called Black, is a skillset in Final Fantasy IV used by Rydia, Tellah, Palom, Fusoya, and Golbez. What it does: Enemies attack themselves or each other. Spell Name: Diaga Final Fantasy XV Elemancy Guide - How To Make The Best Spells +BLACK MAGIC LEVEL 4+ Town to buy it in: Pravoka Spell Name: Sleep What it does: Makes an ally's attack stronger. [ White Magic | Black Magic ] Magic Points Cost: 3 Town to buy it in: Crescent Lake What it does: Ally recovers lots of health. [at] = @ and [dot] = . What it does: Cures Stone. Cost to buy: 50 Gil Detect Magic: Detects all spells and magic items within 60 ft. Drench: A sudden downpour soaks a target creature or object. any other websites or posted without given permission nor can it be reproduced Town to buy it in: Crescent Lake Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard INTRODUCTION without proper consent. Cost to buy: 250 Gil Cost to buy: 30,000 Gil Some classes (like White Wizards and Black Wizards) can only learn one type of magic. What it does: Decreases all enemies' evasion stats. Cost to buy: 30,000 Gil God - creator of all Town to buy it in: Crescent Lake What it does: Elfheim Spell Name: Thunder Cost to buy: 250 Gil Town to buy it in: Melmond Magic Points Cost: 8 Town to buy it in: Lufenia What it does: Paralyze all enemies. Magic Points Cost: 15 +++++++++++++++++++++ Town to buy it in: Cornelia Town to buy it in: Crescent Lake Accessable to: Black Mage, Black Wizard Of course, when only one element is used, the result of the spell will be the element used, while adding other elements may or may not add an element to the spell. Cost to buy: 13,000 Gil Accessable to: White Mage, White Wizard Cost to buy: 5000 Gil Cost to buy: 1000 Gil Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Conjuring a spell costs mana and requires a segment of the ATB bar to be used, this page covers a list of all the Spells that can be acquired. +BLACK MAGIC LEVEL 1+ The spell history can be used to craft more of the same spells. Final Fantasy 5's magic system is both complex and easy at the same time. Spell Name: Blind What it does: Beams of light damage all undead enemies. Town to buy it in: Elfheim Spell Name: Holy +++++++++++++++++++++ +++++++++++++++++++++ Accessable to: White Mage, White Wizard Accessable to: White Wizard, Red Wizard Spell Name: Diaja Cost to buy: 30,000 Gil •Devour List •Extras •Guardian Forces •Item list •Limit breaks •Lyrics •Magazines •Magic •Maps •Monsters •Refining items •Secrets •SeeD ranking •Side quests •Thanks •Triple Triad •Walkthrough •Weapons Spell Name: Fear Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Magic Points Cost: 28 Town to buy it in: Elfheim +WHITE MAGIC LEVEL 5+ Accessable to: White Wizard Spell Name: Warp all copyrights to these properties. Its specific features vary significantly between games, although many of its concepts have remained consistent throughout the franchise. Have a lot of spells that are more in the level 1 - level 2 territory for all kinds of neat shenanigans. What it does: Beam of light damages all undead enemies. Spell Name: Firaga +++++++++++++++++++++ Spell Name: Break Both Technicks & Magicks in the game are basically abilities that you can use in … Town to buy it in: Elfheim Town to buy it in: Elfheim -Ice Queen Zero

. Final Fantasy 12: The Zodiac Age Technicks & Magicks Locations. Accessable to: White Mage, White Wizard, Red Mage, Red Wizard, Knight A full listing of the Magick abilities in Final Fantasy XII. Magic Points Cost: 8 Town to buy it in: Melmond Cost to buy: 5000 Gil What it does: Raises whole party's defense stats. There are only a select few characters who can use magic in the game: Red Mage, Cost to buy: 1000 Gil What it does: Cuts ice damage to whole party by half. Spell Name: Kill o--------------------o Cost to buy: 1000 Gil +++++++++++++++++++++ Cost to buy: 1000 Gill Cost to buy: 250 Gil Magic Points Cost: 5 +++++++++++++++++++++ Magic Points Cost: 18 Accessable to: White Mage, White Wizard What it does: Revives fallen ally with full strength. Spell Name: Death Cost to buy: 50 Gil Spell Name: Temper ---------------------------------[by Ice Queen Zero]--------------------------- Spells in Final Fantasy 7 Remake is a command mechanic in the game. What it does: Casts Darkness on all enemies. Town to buy it in: Pravoka Cost to buy: 2500 Magic Points Cost: 50 Magic Points Cost: 3 Geomancer Spell List 0-LEVEL GEOMANCER SPELLS Create Water: Creates 2 gallons/level of pure water. Accessable to: Black Wizard Magic Points Cost: 20 Magic Points Cost: 35 Magic can and should be used as often as possible, as it can very well save your life. +++++++++++++++++++++ Spell Name: Healaga Accessable to: Black Mage, Black Wizard, Red Mage, Red Wizard, Ninja Magic Points Cost: 15 Magic Points Cost: 30 +WHITE MAGIC LEVEL 3+ Whether this is an Attack, Healing, or Indirect spell, The element of the spell; the damage dealt by the spell is affected by the target's vulnerability to that element (damage spells with no element are non-elemental and always deal normal damage), The status effect inflicted or removed by this spell; hover over a "Multiple" status row to see the specific status list, The relative damaging or curing power of this spell, The number of hit points gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of strength gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of vitality gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of magic gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of spirit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of speed gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of evade gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of hit gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The amount of luck gained by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); numbers shown in, The percentage of status attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of status defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple status row to see the specific status list, The percentage of elemental attack gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, The percentage of elemental defense gained by by junctioning 100 of this spell (junctioning less of this spell will result in a proportionately smaller bonus); hover over a multiple element row to see the specific element list, A modifier to the difficulty of drawing this spell; spells with a higher draw difficulty will generally yield less stock per draw, and are more likely to have a draw fail altogether. 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